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Wednesday, March 27, 2019

There is No Escaping the Matrix Essay -- Video Games Virtual Reality

There is No Escaping the hyaloplasmIn the video game world anything is possible, and if your player dies you green goddess always play again. The videogame industry is exploding in the market place its off the beaten track(predicate) from childs play and far from the days of pong. In the most recent force of Entertainment Weekly (December 6, 2002) there is an article, Video Game Nation, discussing a radical video game experience being touted as the wave of the succeeding(a), The authorized World meets The Matrix. In this virtual world called The Sims Online, people get in a virtual environment peopled by avatars created by thousands of opposite gamers. Neal Stephenson envisioned this future ten years prior with his release of speed of light Crash. Stephenson describes a computer-generated metaverse where the logged-on could busy on avatars hang out, and walk around, meet some other avatars and perhaps fall in love. These artificial realities offer millions of people a cha nce to step out of our world and enter another attri stille where anything can happen. The setting may be artificial in nature, an electronic stream of data creates this artificial world for the player back home, but the interaction and the emotional appeal for the players be very real. When Neo is reborn we see where technology has taken us it has enslaved us and uses us serviceman as a power source. Why not see that for what it is a warning. We see computer gaming as nothing more than fair(a) escape. This is what technology offers people escape -- from this world, but is something being given up? maybe we should look at the nature of the beast and realize we are already enslaved. We are already there linked together in a Marxist fashion struggling for power, shelling out term and money to find solace inside the World Wide ... ...real Matrix that is this planet if we spend all our time on the net? Perhaps the connected quality can translate into a more cognizant public, but I doubt the young players of video games would bother to take notice. Stephensons vision is accurate, we are becoming more connected yet live separate from each other separated by tract housing, highways and the metaverse. The future generation video gamers will experience more complicated and long games. This virtual gaming world offers them a place to explore beyond their world but at the same time keeps the players from this world. The love we crap for machinery has only served to create the world we have today. There is no escaping the Matrix. level(p) at the end of the movie, Neo is still using the Matrix to announce his intentions we are still trapped inside the glass womb wait to be set free.

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